


Showa Mechagodzilla was set to be a secret character but did not make the cut due to the presence of two Mechagodzillas already.Super Mechagodzilla was considered according to Simon Strange.Varan was not directly considered but according to Simon Strange would have been "their next choice".Battra was to be made playable after the Super X3 was added, but ultimately Battra remained an air strike.Hedorah was strongly considered but was not included due to the limitations of the consoles.He was later included as a playable character in Godzilla: Unleashed. Titanosaurus was included in some concept art for the game, but was never in serious consideration to be added.Her data was recycled wholesale in Godzilla: Unleashed. In 2014, modders utilizing the PlayStation 2 emulator PCSX2 managed to access Biollante's data and render her playable. Biollante is the only monster in any of the Atari/Pipeworks Godzilla games to be fully completed but scrapped from the finished game.
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Biollante was behind and as a result Atari wasn't able to get the license in time despite being eventually completed and still being present in the game's code.Ebirah (boss in the Godzilla 2000 rail level).Mechagodzilla (GvMGII) (called Mechagodzilla 2 in-game).The original story during development was much more elaborate, involving the Vortaak infiltrating human society to steal G-cells. If the player completes the game on hard mode with Godzilla 2000, a cutscene will be shown where Godzilla creates a black hole by blowing off SpaceGodzilla's shoulder crystals, which sucks him in, thus saving the world. The player assumes the role of a monster who has broken free of the control, regardless of what monster is picked. After failing to invade the Earth in 2002, the Vortaak return to Earth two years later with all of the monsters under their control, with their ultimate weapon, SpaceGodzilla.
